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Hi there,
i'm a complete newbie to povray, hence this
question: i don't understand the 'smooth' mesh2
example in the pov-doc (included below).
It says in order to create a 'smooth' mesh,
you have to include vertex normals. i can only
think of 1 normal, that is the one perpendicular
to the whole plane (made up by the triangles).
What do these vertex normals do? when
i render the scene below with some light_source
, i get a plane 'warped' on the top side, which
i think is my videocard (tnt-1) going bezerk.
thanks in advance,
Martijn
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mesh2 {
vertex_vectors {
9,
<0,0,0>, <0.5,0,0>, <0.5,0.5,0>,
<1,0,0>, <1,0.5,0>, <1,1,0>,
<0.5,1,0>, <0,1,0>, <0,0.5,0>
}
normal_vectors {
9,
<-1,-1,0>,<0,-1,0>, <0,0,1>,
/*as 1*/ <1,-1,0>, /*as 2*/
/*as 3*/ <1,0,0>, /*as 2*/
/*as 4*/ <1,1,0>, /*as 2*/
/*as 5*/ <0,1,0>, /*as 2*/
/*as 6*/ <-1,1,0>, /*as 2*/
/*as 7*/ <-1,0,0>, /*as 2*/
/*as 8*/ /*as 0*/ /*as 2*/
}
face_indices {
8,
<0,1,2>, <1,3,2>,
<3,4,2>, <4,5,2>,
<5,6,2>, <6,7,2>,
<7,8,2>, <8,0,2>
}
pigment {rgb 1}
}
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